Class FbMenue
java.lang.Object
FbMenue
- public class FbMenue
- extends java.lang.Object
Die Menüs fuer das Springerspiel.
Field Summary |
(package private) java.awt.event.ActionListener |
actionListener
|
(package private) static java.lang.String[] |
fileItems
|
(package private) static java.lang.String[] |
helpItems
|
(package private) javax.swing.JMenuBar |
menuBar
|
Constructor Summary |
FbMenue(java.awt.event.ActionListener aL)
|
Method Summary |
(package private) void |
addMenu(java.lang.String title,
java.lang.String[] items,
java.lang.String header)
Add a new menu.
|
javax.swing.JMenuBar |
getMenuBar()
|
private javax.swing.JMenuItem |
myAddItem(java.lang.String lab,
java.lang.String msg,
java.awt.event.ActionListener li)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
menuBar
javax.swing.JMenuBar menuBar
actionListener
java.awt.event.ActionListener actionListener
fileItems
static java.lang.String[] fileItems
helpItems
static java.lang.String[] helpItems
FbMenue
public FbMenue(java.awt.event.ActionListener aL)
getMenuBar
public javax.swing.JMenuBar getMenuBar()
addMenu
void addMenu(java.lang.String title,
java.lang.String[] items,
java.lang.String header)
- Add a new menu.
The title and the items define the layout of the menu.
For example
addMenu( "Help", {"About", "Version"}, "H_")
creates a help menu with two items.
The header is the prefix of the action command.
In the example the two action commands are H_About and H_Version.
myAddItem
private javax.swing.JMenuItem myAddItem(java.lang.String lab,
java.lang.String msg,
java.awt.event.ActionListener li)